ABOUT K2

K2 is a new model for early stage investing, focused on capital preservation and the creation of outsized returns.

Having built businesses in virtually every medium, our team is uniquely positioned to start projects from scratch, iterate quickly, and come out on top. We’re developing a network of companies aimed at engaging the mobile, socially-driven connected consumer. By founding and investing on the ground floor, we maintain maximum equity ownership of our companies and leverage our extensive network to hire the best people.

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OUR
COMPANIES

Sonar Logo
sonar

Sonar is an application that uncovers the hidden connections you miss every day. Winner! 2011 ad:tech innovation award - mobile.


sonar.me

 
Fingerprint Logo
fingerprint

Fingerprint is the first mobile learning and play network for kids and their grown-ups.


fingerprintplay.com

 
 
Tracks Logo
tracks

Tracks is a new way to make social photo stories. Make a track for vacation, hanging out, or keeping up with friends and family around the world.


tracks.io

 
Marketsharing Logo
marketsharing

Marketsharing connects entrepreneurs with service providers who power successful businesses. Relaunching in Q1, 2012


 

NEWS

Tracks Grabs $1 Million To Build "The Experience Graph"; Adds Photobucket Founder To Its Board

December 21, 2011

The idea is really to create unique micro-social networks that revolve around real world experiences. Users can snap pictures, then filter those images automatically in realtime, streaming their "tracks" to iOS devices via airplay, receive news and updates through a feed that presents activity from friends across tracks and networks, as well as geo-tag photos to show where pictures were taken and when — all viewable through an interactive map.

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Fingerprint's Educational Apps For Kids Are Hot: 2M+ Minutes Played This Month

December 21, 2011

San Francisco-based Fingerprint Digital, a startup building educational apps for kids, is blowing up. The company released its first apps into iTunes on December 1st, and already, it has seen over 270,000 game playing sessions for a combined total of over 2 million minutes played. And, according to CEO Nancy MacIntyre, its apps are about to reach download numbers in the six figures.

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